DUN DAY 2024

As you know, DUN Day was held last June (I posted in summer a small video on social media, including the official Facebook groups). This is a small event organized at Ludic Dragon's lair to spend a great day surrounded by scenery, miniatures and friends.
 You can watch a new video HERE.

 THE SET-UP
The organization during the previous days was basically the following:
To make and paint new 3D scenery. I wanted to make a kind of Ziggurat with my own and Noch materials (train scenery) and several bridges connecting some modular dungeon pieces that I had painted last year (Maky Games dungeon).

 I had also acquired the Ivory Citadel fortress some time ago and it was time to paint it (the assembly was a horror, hundreds of pieces with no guide other than several pictures of the set). I also painted some extra buildings.

I prepared the new elements and selected many others from my collection. I assembled several large tables and made a U with them, creating four different but connected spaces (underworld area and caverns, walled city, forest and dungeon).

Then I prepared several board sheets organized in a grid and with a numbering that coincided with a multitude of circular tokens. These sheets had everything that the heroes could find during their exploration. Furniture and special items, faction creatures, independent creatures and some non-player characters that they could interact with to get information, help them or get a reward if they guessed a riddle.

My children helped me creating movement rules for the scenarios without boxes, preparing 4 boxes with material (furniture cards, dark player, wound tokens, fortune, etc.) for each of the scenarios.

THE DUN DAY

The players arrived in the morning and organized themselves into 4 parties and decided on which scenario to play. After the break, in the afternoon they would play on another stage if they wished.

On the stage there were a multitude of tokens in various corners and rooms. Each time a hero displayed a token, they would flip over and see if it was a decoy, or a marker indicating the presence of creatures, characters, or items that could register being adjacent or caused some effect on the section. In the outdoor scenarios, sections were not bounded by walls but by scouting arrows, sets of trees, etc.

Each group had to get as much loot as possible. Coins, objects, magic items, etc. There were also several chests arranged on the stage (one of them with a mimic!).

The lead players of each group (J.C., Doc and Pablo, members of the testing team) used several Bestiary sheets different from the official ones. These were prototypes of Dungeon Universalis Open World, a much more ambitious project that hopefully it will be a reality in the future.

Once again, with these events I try to show the versatility of this game (and use my own collection!), adapting to any scenario as a simple role-playing game with tactical combats. On the other hand, I'm bringing the younger ones closer to the dark side... ? ? .

Greetings to all and thanks for being there!

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